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Draven

the Glorious Executioner
Ban Rate 0.85%
Middle
100%
Win Rate
45.15%

Pick Rate
4.90%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Cleanse

Removes all disables (excluding suppression) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Win 45.19% 47.94% 37.08% 33.33% 32.19% 31.91% 42.91% 40.00%
Pick 99.69% 76.99% 6.39% 5.86% 3.28% 2.89% 2.77% 1.12%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
450

Cull

+7 Attack Damage
+3 Life on Hit

UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

Long Sword

+10 Attack Damage
Win 45.37% 45.76% 46.20% 44.22% 33.33% 44.53% 37.50% 33.33%
Pick 94.01% 92.18% 56.77% 38.77% 2.33% 1.44% 1.17% 1.01%
Boots
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Win 47.42% 48.66% 43.84%
Pick 78.03% 7.55% 3.10%
Time 16 min 17 min 20 min
Popular Items
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +20 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
Win 53.28% 53.39% 47.82% 56.32% 56.54% 57.14% 52.32% 55.83% 57.41%
Pick 50.20% 46.85% 36.53% 34.64% 16.67% 14.55% 13.55% 12.82% 7.28%
Time 20 min 22 min 16 min 24 min 26 min 25 min 31 min 23 min 25 min
Winning Items
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3250

Duskblade of Draktharr

+65 Attack Damage

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat.
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next Basic Attack against an enemy champion will deal 50 (+200% Lethality) true damage on-hit (lasts for 4 seconds after being seen by an enemy champion).
UNIQUE Passive - Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby enemy wards and traps (90 second cooldown).
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Win 64.49% 59.80% 58.86% 57.41% 57.14% 56.54% 56.32% 55.83% 53.39%
Pick 1.20% 1.15% 5.13% 7.28% 14.55% 16.67% 34.64% 12.82% 46.85%
Time 28 min 39 min 23 min 25 min 25 min 26 min 24 min 23 min 22 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
56.66% 33.01%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
54.95% 11.51%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
52.08% 9.80%
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
60.45% 7.27%
Q
E
Q
W
Q
R
Q
W
Q
W
R
W
W
E
E
54.63% 2.93%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
50.98% 2.77%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Lethality

+1.60 lethality

Greater Mark of Attack Speed

+1.7% attack speed
+0.95 attack damage +1.60 lethality +1.7% attack speed
Win 45.06% 50.83% 44.41%
Pick 84.98% 9.53% 7.44%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Attack Damage

+0.43 attack damage

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.43 attack damage +8 health
Win 45.50% 40.63% 49.80% 46.05%
Pick 90.53% 3.24% 2.84% 2.56%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Attack Damage

+0.28 attack damage
+1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) +0.64% attack speed +0.28 attack damage
Win 45.87% 42.97% 49.87% 45.40%
Pick 70.06% 18.93% 16.87% 3.79%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Lethality

+3.20 lethality

Greater Quintessence of Life Steal

+1.5% Life Steal.
+4.5% attack speed +2.25 attack damage +3.20 lethality +1.5% Life Steal.
Win 46.62% 45.42% 43.65% 49.59%
Pick 37.83% 33.02% 1.42% 1.36%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
45.72%
92.65%

Sorcery

+2.0% increased Ability damage
38.00%
6.98%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
44.55%
41.83%

Feast

Killing a unit restores 20 Health (30 second cooldown)
45.83%
53.41%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
44.41%
3.92%

Vampirism

+2.0% Lifesteal and Spell Vamp
45.43%
86.49%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
43.99%
13.64%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
45.33%
55.68%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
45.20%
43.09%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions

Battering Blows

+7% Armor Penetration
45.79%
89.06%

Piercing Thoughts

+7% Magic Penetration
39.69%
1.47%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
46.41%
42.22%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
45.73%
45.35%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
34.93%
2.57%

Wanderer

+3% Movement Speed out of combat
43.95%
23.57%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
45.40%
63.92%

Runic Affinity

Buffs from neutral monsters last 15% longer
43.84%
3.74%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
45.88%
58.89%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
43.64%
23.24%

Merciless

Deal 5% increased damage to champions below 40% Health
45.45%
81.30%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
40.16%
4.28%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
40.33%
4.71%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
45.59%
79.34%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
41.71%
7.11%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
36.69%
1.56%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
41.02%
8.13%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
46.48%
9.09%

Unyielding

+5% Bonus Armor and Magic Resist
42.68%
7.45%

Explorer

+15 Movement Speed in Brush and River
42.11%
3.84%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
45.70%
11.75%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
45.08%
8.10%

Veteran's Scars

+50 Health
45.47%
6.70%

Insight

Reduces the cooldown of Summoner Spells by 15%
46.46%
9.36%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
43.00%
4.57%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

8,902

Draven Games Analyzed

LoLalytics Builds

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Now On Overwolf

Average Draven Game Stats

Physical Damage: 21348 (96.03%)
Magic Damage: 436 (1.96%)
True Damage: 445 (2.00%)
Total Damage Dealt: 22230
Total Damage Taken: 22651
Healing: 2256

Kills: 7.64
Deaths: 7.77
Assists: 6.62
Largest Kill Spree: 3.10
Gold: 12,581
CS: 143
Jungle CS: 10
Enemy Jungle: 2.88
Analyzed: 8,902.00

Draven Base Stats

Health: 639.76 (+82)
Health Regen: 6.875 (+0.7)
Mana: 399.56 (+39)
Mana Regen: 8.69 (+0.65)
Move Speed: 330
Attack Damage: 58.71 (+2.91)
Attack Speed: 0.679 (+2.7%)
Attack Range: 550
Armor: 28.844 (+3.3)
MR: 30 (+0)