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Ekko

the Boy Who Shattered Time
Ban Rate 1.86%
Middle
100%
Win Rate
55.06%

Pick Rate
0.44%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Win 55.09% 61.79% 51.31% 48.99% 42.11% 41.67% 62.50%
Pick 99.49% 42.41% 33.80% 18.86% 2.41% 1.52% 1.01%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
Win 55.34% 59.05% 58.36% 56.30% 50.38% 51.22% 50.00% 35.00% 62.50%
Pick 91.27% 61.52% 35.57% 34.18% 16.58% 15.57% 13.92% 2.53% 2.03%
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 59.82% 46.83% 55.41% 66.67% 43.33% 20.00% 50.00%
Pick 54.81% 15.95% 9.37% 6.08% 3.80% 0.63% 0.51%
Time 18 min 19 min 17 min 17 min 19 min 11 min 15 min
Popular Items
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2800

Abyssal Scepter

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Win 59.82% 58.50% 56.49% 65.89% 62.86% 61.22% 62.16% 51.49% 46.83%
Pick 54.81% 37.22% 30.25% 27.09% 26.58% 24.81% 18.73% 16.96% 15.95%
Time 18 min 16 min 25 min 24 min 23 min 24 min 31 min 2 min 19 min
Winning Items
2600

Sterak's Gage

+400 Health
+30% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health that decays over 3 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% additional Base Attack Damage for 8 seconds.
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2700

Rod of Ages

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
3100

Frozen Mallet

+700 Health
+30 Attack Damage

UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 100.00% 80.00% 75.00% 71.43% 67.16% 66.67% 66.67% 66.67% 65.89%
Pick 0.63% 1.90% 2.03% 0.89% 8.48% 0.76% 0.76% 6.08% 27.09%
Time 35 min 20 min 33 min 29 min 17 min 23 min 25 min 17 min 24 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
57.99% 48.88%
W
Q
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
60.00% 6.70%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
53.85% 5.80%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
50.00% 5.36%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Ability Power

+0.59 ability power
+0.87 magic penetration +0.95 attack damage +1.7% attack speed +0.59 ability power
Win 58.39% 46.74% 52.63% 50.70%
Pick 59.62% 11.65% 9.62% 8.99%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Ability Power

+0.59 ability power

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.59 ability power +8 health
Win 55.93% 52.78% 42.11% 58.62%
Pick 74.68% 13.67% 4.81% 3.67%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +1.19 ability power +0.16 magic resist per level (+3 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18)
Win 54.17% 58.71% 48.81% 45.07%
Pick 54.68% 25.44% 10.63% 8.99%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Armor

+4.26 armor
+4.95 ability power +4.5% attack speed +2.25 attack damage +4.26 armor
Win 58.69% 62.96% 48.00% 62.50%
Pick 71.39% 3.42% 3.16% 2.03%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
51.64%
15.44%

Sorcery

+2.0% increased Ability damage
55.80%
75.32%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
57.14%
32.78%

Feast

Killing a unit restores 20 Health (30 second cooldown)
53.68%
48.10%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
54.79%
9.24%

Vampirism

+2.0% Lifesteal and Spell Vamp
51.90%
30.00%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
56.93%
60.25%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
48.74%
25.19%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
58.37%
63.54%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions

Battering Blows

+7% Armor Penetration
45.16%
3.92%

Piercing Thoughts

+7% Magic Penetration
54.67%
9.49%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
39.58%
6.08%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
66.67%
6.84%

Wanderer

+3% Movement Speed out of combat
55.02%
34.05%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
56.02%
48.35%

Runic Affinity

Buffs from neutral monsters last 15% longer
46.99%
10.51%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
56.50%
41.90%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
56.70%
28.35%

Merciless

Deal 3% increased damage to champions below 40% Health
54.27%
63.67%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
58.74%
18.10%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
51.92%
6.58%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
55.30%
72.78%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
55.65%
45.95%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
58.24%
21.52%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
66.67%
1.52%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
56.12%
65.19%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
49.62%
16.58%

Unyielding

+5% Bonus Armor and Magic Resist
59.13%
14.56%

Explorer

+15 Movement Speed in Brush and River
52.08%
6.08%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
54.45%
24.18%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
58.77%
14.43%

Veteran's Scars

+50 Health
48.74%
15.06%

Insight

Reduces the cooldown of Summoner Spells by 15%
51.43%
17.72%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
56.98%
10.89%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist
53.78%
15.06%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
48.78%
5.19%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
53.06%
12.41%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
50.00%
7.09%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).

League of Legends Patch 7.10

Last 7 Days Platinum+ Only

790

Ekko Games Analyzed

Lolalytics Builds

Average Ekko Game Stats

Physical Damage: 4755 (18.56%)
Magic Damage: 19931 (77.79%)
True Damage: 933 (3.64%)
Total Damage Dealt: 25620
Total Damage Taken: 28988
Healing: 5710

Kills: 10
Deaths: 7.24
Assists: 7.92
Largest Kill Spree: 4.37
Gold: 12,764
CS: 121
Jungle CS: 17
Enemy Jungle: 3.99
Analyzed: 790.00

Ekko Base Stats

Health: 660 (+80)
Health Regen: 9.9 (+0.9)
Mana: 330 (+50)
Mana Regen: 7.8 (+0.8)
Move Speed: 340
Attack Damage: 58 (+3)
Attack Speed: 0.625 (+3.3%)
Attack Range: 125
Armor: 30 (+3)
MR: 33.25 (+1.25)