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Jayce

the Defender of Tomorrow
Ban Rate 0.53%
Middle
100%
Win Rate
51.66%

Pick Rate
2.74%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Win 51.79% 53.55% 49.67% 51.48% 51.28% 45.32% 56.10%
Pick 99.36% 33.67% 33.19% 25.08% 3.13% 2.79% 1.65%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
350

Long Sword

+10 Attack Damage
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
350

Sapphire Crystal

+250 Mana
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
Win 51.79% 51.34% 51.27% 52.31% 53.23% 54.27% 51.05% 57.02% 49.49%
Pick 91.41% 84.12% 48.28% 42.22% 5.28% 3.29% 2.87% 2.43% 1.99%
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 52.98% 53.46% 51.68% 52.91% 56.00%
Pick 72.07% 8.71% 4.78% 3.45% 2.01%
Time 16 min 20 min 20 min 20 min 19 min
Popular Items
2400

Manamune

+25 Attack Damage
+250 Mana

UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Muramana at +750 Mana.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
3000

The Black Cleaver

+400 Health
+40 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3400

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2600

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +20% physical damage against enemy champions with greater maximum Health than you (+2% damage per 100 Health difference, maxing at 1000 Health difference).
UNIQUE Passive - Last Whisper: +35% Bonus Armor Penetration
3700

The Bloodthirster

+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Win 53.87% 52.98% 55.28% 55.28% 56.13% 55.93% 56.59% 57.09% 53.46%
Pick 80.12% 72.07% 45.65% 25.50% 25.04% 21.68% 15.68% 11.60% 8.71%
Time 16 min 16 min 23 min 23 min 20 min 28 min 30 min 31 min 20 min
Winning Items
400

Hunter's Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster grants 1 charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.)
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3250

Duskblade of Draktharr

+65 Attack Damage

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat.
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next Basic Attack against an enemy champion will deal 75 (+200% Lethality) true damage on-hit (lasts for 4 seconds after being seen by an enemy champion).
UNIQUE Passive - Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, revealing invisible traps and revealing / disabling wards (90 second cooldown).
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3500

Death's Dance

+80 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically strike).
Win 62.96% 62.86% 62.44% 62.18% 62.04% 61.47% 60.73% 60.66% 60.00%
Pick 0.54% 0.70% 3.96% 7.91% 2.17% 4.38% 7.67% 1.22% 1.71%
Time 7 min 32 min 27 min 26 min 34 min 30 min 28 min 34 min 29 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
E
Q
E
Q
E
Q
E
E
W
W
58.05% 21.59%
Q
E
W
Q
Q
W
Q
W
Q
W
Q
W
W
E
E
57.73% 15.69%
Q
W
E
Q
Q
W
Q
W
Q
W
Q
W
W
E
E
60.31% 7.84%
Q
E
Q
W
Q
E
Q
E
Q
E
Q
E
E
W
W
53.41% 3.56%
Q
E
Q
W
Q
W
Q
W
Q
W
Q
W
W
E
E
56.79% 3.28%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Lethality

+1.60 lethality

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Magic Penetration

+0.87 magic penetration
+0.95 attack damage +1.60 lethality +1.7% attack speed +0.87 magic penetration
Win 52.64% 54.63% 46.58% 45.88%
Pick 79.52% 16.06% 4.70% 1.71%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Attack Damage

+0.43 attack damage

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.43 attack damage +8 health
Win 51.91% 51.61% 60.11% 53.46%
Pick 86.05% 5.60% 3.57% 3.19%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Cooldown Reduction

-0.83% cooldowns

Greater Glyph of Attack Speed

+0.64% attack speed
+1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) -0.83% cooldowns +0.64% attack speed
Win 51.69% 53.48% 52.61% 48.77%
Pick 69.06% 17.00% 8.85% 6.54%
Quintessence

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Lethality

+3.20 lethality

Greater Quintessence of Ability Power

+4.95 ability power
+2.25 attack damage +4.5% attack speed +3.20 lethality +4.95 ability power
Win 54.13% 50.06% 52.73% 46.75%
Pick 49.11% 17.49% 2.21% 1.55%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
51.09%
63.54%

Sorcery

+2.0% increased Ability damage
53.67%
33.07%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
53.46%
47.32%

Feast

Killing a unit restores 20 Health (30 second cooldown)
50.55%
43.89%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
50.46%
4.38%

Vampirism

+2.0% Lifesteal and Spell Vamp
51.97%
74.40%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
52.09%
21.58%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
52.59%
47.34%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
51.56%
47.00%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions

Battering Blows

+7% Armor Penetration
50.40%
44.89%

Piercing Thoughts

+7% Magic Penetration
39.47%
1.53%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.
47.20%
9.70%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
49.81%
26.76%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
54.07%
9.62%

Wanderer

+3% Movement Speed out of combat
50.46%
30.23%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
53.16%
58.04%

Runic Affinity

Buffs from neutral monsters last 15% longer
50.41%
4.94%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
52.49%
46.32%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
51.94%
35.25%

Merciless

Deal 3% increased damage to champions below 40% Health
52.75%
77.72%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
46.94%
8.85%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
50.86%
8.13%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
52.43%
76.43%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
54.11%
36.62%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
51.74%
12.11%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
52.94%
1.02%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
53.60%
47.16%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
47.96%
8.87%

Unyielding

+5% Bonus Armor and Magic Resist
48.94%
11.32%

Explorer

+15 Movement Speed in Brush and River
49.79%
4.88%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
48.78%
14.03%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
48.20%
8.91%

Veteran's Scars

+50 Health
48.32%
8.97%

Insight

Reduces the cooldown of Summoner Spells by 15%
44.25%
9.26%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
52.11%
7.63%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist
46.67%
3.61%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
50.91%
2.21%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
46.12%
4.14%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
58.18%
1.10%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).

League of Legends Patch 7.10

Last 7 Days Platinum+ Only

4,981

Jayce Games Analyzed

Lolalytics Builds

Average Jayce Game Stats

Physical Damage: 21071 (79.26%)
Magic Damage: 4953 (18.63%)
True Damage: 559 (2.11%)
Total Damage Dealt: 26584
Total Damage Taken: 23560
Healing: 2323

Kills: 9.39
Deaths: 7.52
Assists: 7.68
Largest Kill Spree: 3.87
Gold: 12,424
CS: 140
Jungle CS: 9.96
Enemy Jungle: 2.89
Analyzed: 4,981.00

Jayce Base Stats

Health: 661.2 (+90)
Health Regen: 8.144 (+0.8)
Mana: 394.2 (+37)
Mana Regen: 6.8 (+0.8)
Move Speed: 335
Attack Damage: 53.88 (+3.5)
Attack Speed: 0.658 (+3%)
Attack Range: 125
Armor: 25.88 (+3.5)
MR: 30.5 (+0.5)