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Jinx

the Loose Cannon
Ban Rate 0.32%
Middle
100%
Win Rate
43.56%

Pick Rate
2.52%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Ghost

Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Cleanse

Removes all disables (excluding suppression) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Win 43.54% 47.68% 31.87% 30.80% 33.19% 32.70% 40.88% 33.33% 42.59%
Pick 99.48% 71.23% 8.43% 6.03% 5.07% 3.47% 3.47% 1.64% 1.18%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

Ancient Coin

+25% Base Mana Regen
+5% Cooldown Reduction

UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 4 Gold and 5 Health.

Limited to 1 Gold Income Item.

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
450

Cull

+7 Attack Damage
+3 Life on Hit

UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.
350

Relic Shield

+75 Health
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.

Limited to 1 Gold Income Item.
Win 43.99% 44.47% 43.88% 44.15% 34.88% 27.14% 38.33% 42.86% 29.41%
Pick 93.21% 89.45% 60.33% 33.99% 2.82% 1.53% 1.31% 1.22% 1.11%
Boots
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 45.51% 43.90% 37.93% 53.85%
Pick 84.86% 2.69% 1.90% 0.85%
Time 16 min 19 min 20 min 19 min
Popular Items
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Runaan's Hurricane

+40% Attack Speed
+30% Critical Strike Chance
+7% Movement Speed

UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 100 Health difference, maxing at 1000 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2550

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3300

Blade of the Ruined King

+40 Attack Damage
+25% Attack Speed
+15% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).
Win 45.51% 50.92% 49.63% 52.41% 42.66% 54.58% 52.35% 53.85% 42.95%
Pick 84.86% 70.31% 69.94% 32.59% 17.10% 15.49% 6.97% 6.82% 6.82%
Time 16 min 20 min 19 min 29 min 31 min 27 min 27 min 32 min 27 min
Winning Items
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
3250

Duskblade of Draktharr

+65 Attack Damage

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat.
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next Basic Attack against an enemy champion will deal 75 (+200% Lethality) true damage on-hit (lasts for 4 seconds after being seen by an enemy champion).
UNIQUE Passive - Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, revealing invisible traps and revealing / disabling wards (90 second cooldown).
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3500

Death's Dance

+75 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: 15% of damage taken is dealt as a Bleed effect over 3 seconds instead.
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Win 59.26% 57.14% 56.25% 56.25% 55.26% 54.58% 53.85% 53.85% 52.41%
Pick 2.95% 3.06% 0.70% 0.70% 0.83% 15.49% 6.82% 0.85% 32.59%
Time 37 min 22 min 24 min 33 min 32 min 27 min 32 min 19 min 29 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
52.31% 44.24%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
54.29% 10.21%
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
45.52% 6.51%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
55.56% 2.63%
Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
52.83% 2.58%
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
52.38% 2.04%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Lethality

+1.60 lethality

Mark of Attack Damage

+0.74 attack damage
+0.95 attack damage +1.7% attack speed +1.60 lethality +0.74 attack damage
Win 44.44% 45.50% 42.55% 35.00%
Pick 86.02% 8.74% 6.01% 1.31%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Attack Damage

+0.43 attack damage

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health
+1 armor +0.43 attack damage +1.33 health per level (+24 at champion level 18) +8 health
Win 43.95% 44.97% 42.55% 42.06%
Pick 89.41% 3.25% 3.08% 2.34%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Attack Damage

+0.28 attack damage
+1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) +0.64% attack speed +0.28 attack damage
Win 44.38% 43.56% 42.41% 41.85%
Pick 71.76% 17.30% 13.81% 4.02%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Life Steal

+1.5% Life Steal.

Greater Quintessence of Lethality

+3.20 lethality
+4.5% attack speed +2.25 attack damage +1.5% Life Steal. +3.20 lethality
Win 45.27% 44.95% 35.59% 40.74%
Pick 40.43% 30.47% 1.29% 1.18%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
43.86%
93.82%

Sorcery

+2.0% increased Ability damage
42.69%
5.68%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
44.06%
38.82%

Feast

Killing a unit restores 20 Health (30 second cooldown)
43.94%
56.03%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
39.46%
4.04%

Vampirism

+2.0% Lifesteal and Spell Vamp
44.04%
84.62%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
42.31%
15.33%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
44.88%
54.17%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
42.46%
44.30%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions

Battering Blows

+7% Armor Penetration
43.96%
89.19%

Piercing Thoughts

+7% Magic Penetration
48.61%
1.57%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.
43.46%
21.71%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
44.29%
65.99%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
43.24%
2.42%

Wanderer

+3% Movement Speed out of combat
44.38%
23.13%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
43.74%
63.48%

Runic Affinity

Buffs from neutral monsters last 15% longer
46.48%
4.65%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
43.57%
63.37%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
45.10%
16.71%

Merciless

Deal 3% increased damage to champions below 40% Health
44.05%
79.73%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
46.56%
4.13%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
40.52%
5.88%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
44.56%
76.23%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
38.29%
6.90%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
47.50%
1.75%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
40.74%
8.26%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
39.09%
9.61%

Unyielding

+5% Bonus Armor and Magic Resist
42.26%
8.89%

Explorer

+15 Movement Speed in Brush and River
41.47%
4.74%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
40.35%
12.34%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
39.67%
8.04%

Veteran's Scars

+50 Health
42.61%
7.69%

Insight

Reduces the cooldown of Summoner Spells by 15%
40.38%
9.20%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
41.70%
5.66%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).

League of Legends Patch 7.6

Last 7 Days Platinum+ Only

4,578

Jinx Games Analyzed

Lolalytics Builds

Average Jinx Game Stats

Physical Damage: 19764 (91.53%)
Magic Damage: 1320 (6.12%)
True Damage: 508 (2.35%)
Total Damage Dealt: 21593
Total Damage Taken: 21544
Healing: 2423

Kills: 7.69
Deaths: 7.88
Assists: 7.85
Largest Kill Spree: 3.19
Gold: 12,231
CS: 145
Jungle CS: 12
Enemy Jungle: 3.28
Analyzed: 4,578.00

Jinx Base Stats

Health: 599.76 (+82)
Health Regen: 6.34 (+0.5)
Mana: 290.6 (+45)
Mana Regen: 7.68 (+1)
Move Speed: 325
Attack Damage: 60.87 (+2.41)
Attack Speed: 0.625 (+1%)
Attack Range: 525
Armor: 26.38 (+3.5)
MR: 30 (+0)