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Karma

the Enlightened One
Ban Rate 1.29%
Middle
100%
Win Rate
55.75%

Pick Rate
3.19%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Ghost

Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
Win 55.82% 55.69% 55.70% 52.30% 57.28% 58.05% 50.69% 60.98%
Pick 99.10% 53.92% 19.86% 9.75% 9.27% 3.54% 2.49% 1.42%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
350

Spellthief's Edge

+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income Item.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
435

Amplifying Tome

+20 Ability Power
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

The Dark Seal

+15 Ability Power
+25% Increased Healing from Potions
+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
Win 55.95% 56.12% 56.32% 56.30% 54.89% 49.60% 54.37% 53.13% 52.94%
Pick 86.81% 61.26% 56.78% 33.19% 28.44% 4.29% 3.56% 3.32% 1.76%
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 56.99% 61.46% 52.38% 48.32% 50.00% 59.09% 47.50%
Pick 66.07% 14.17% 2.90% 2.58% 1.28% 1.14% 0.69%
Time 17 min 17 min 19 min 21 min 19 min 18 min 20 min
Popular Items
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
Win 56.99% 56.66% 61.27% 62.31% 57.31% 56.18% 56.86% 61.46% 62.40%
Pick 66.07% 52.93% 35.44% 29.63% 28.63% 22.52% 16.39% 14.17% 12.69%
Time 17 min 18 min 27 min 23 min 25 min 13 min 29 min 17 min 19 min
Winning Items
2200

Banner of Command

+60 Armor
+30 Magic Resist
+400 Mana
+10% Cooldown Reduction

UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Win 69.64% 69.29% 67.03% 66.67% 66.51% 62.40% 62.31% 61.76% 61.46%
Pick 0.97% 2.20% 1.57% 1.56% 3.66% 12.69% 29.63% 1.18% 14.17%
Time 29 min 22 min 29 min 23 min 15 min 19 min 23 min 27 min 17 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
59.54% 20.25%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
58.74% 13.21%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
58.21% 9.68%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
64.29% 4.55%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
65.83% 4.33%
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
47.46% 2.13%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
+0.87 magic penetration +0.59 ability power +0.95 attack damage +1.13 Lethality / +0.62 Magic Penetration
Win 56.85% 52.91% 51.53% 53.73%
Pick 68.78% 11.89% 8.49% 4.41%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Ability Power

+0.59 ability power

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.59 ability power +8 health
Win 54.87% 58.67% 59.45% 56.50%
Pick 67.80% 14.05% 7.50% 3.85%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +1.19 ability power +0.16 magic resist per level (+3 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18)
Win 56.17% 54.27% 59.22% 59.46%
Pick 51.58% 27.29% 10.22% 8.31%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Attack Speed

+4.5% attack speed

Quintessence of Ability Power

+3.85 ability power
+4.95 ability power +2.25 attack damage +4.5% attack speed +3.85 ability power
Win 56.08% 46.51% 54.32% 48.10%
Pick 77.65% 1.49% 1.40% 1.37%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
51.90%
6.83%

Sorcery

+2.0% increased Ability damage
56.49%
86.38%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
55.19%
29.32%

Feast

Killing a unit restores 20 Health (30 second cooldown)
56.36%
49.63%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
57.26%
13.10%

Vampirism

+2.0% Lifesteal and Spell Vamp
54.40%
26.15%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
56.84%
66.17%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
55.98%
23.41%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
56.41%
66.62%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions

Battering Blows

+7% Armor Penetration
52.11%
2.45%

Piercing Thoughts

+7% Magic Penetration
56.25%
21.30%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
56.67%
1.56%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
55.84%
21.30%

Wanderer

+3% Movement Speed out of combat
55.31%
43.63%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
55.95%
53.92%

Runic Affinity

Buffs from neutral monsters last 15% longer
54.26%
5.48%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
56.04%
67.12%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
55.35%
22.45%

Merciless

Deal 3% increased damage to champions below 40% Health
54.95%
66.03%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
57.72%
30.46%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
56.37%
16.56%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
55.75%
76.56%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
56.15%
48.33%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
55.07%
27.09%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
55.59%
69.59%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
57.92%
4.15%

Recovery

+2.0 Health per 5 seconds
49.89%
7.83%

Unyielding

+5% Bonus Armor and Magic Resist
53.38%
7.42%

Explorer

+15 Movement Speed in Brush and River
49.12%
4.89%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
53.43%
8.57%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
53.32%
7.04%

Veteran's Scars

+50 Health
48.90%
5.51%

Insight

Reduces the cooldown of Summoner Spells by 15%
52.47%
7.71%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
49.12%
3.91%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist
54.29%
1.21%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).

League of Legends Patch 7.6

Last 7 Days Platinum+ Only

5,785

Karma Games Analyzed

Lolalytics Builds

Average Karma Game Stats

Physical Damage: 2436 (9.58%)
Magic Damage: 22376 (87.97%)
True Damage: 623 (2.45%)
Total Damage Dealt: 25436
Total Damage Taken: 19778
Healing: 2716

Kills: 8.03
Deaths: 6.46
Assists: 10
Largest Kill Spree: 3.71
Gold: 11,880
CS: 112
Jungle CS: 6.41
Enemy Jungle: 1.88
Analyzed: 5,785.00

Karma Base Stats

Health: 605.44 (+83)
Health Regen: 6.174 (+0.55)
Mana: 424 (+50)
Mana Regen: 9.3 (+0.8)
Move Speed: 335
Attack Damage: 56.844 (+3.3)
Attack Speed: 0.625 (+2.3%)
Attack Range: 525
Armor: 24.184 (+3.8)
MR: 30 (+0)